SV_FindServerClass
0x001fc4a0 · 55 bytes · __cdecl
_Z18SV_FindServerClassi
Decompiled
undefined (1 param)
/* SV_FindServerClass(int) */
void SV_FindServerClass(int param_1)
{
int iVar1;
int iVar2;
iVar1 = (**(code **)(*serverGameDLL + 0x28))(serverGameDLL);
if ((iVar1 != 0) && (0 < param_1)) {
iVar2 = 0;
do {
iVar2 = iVar2 + 1;
iVar1 = *(int *)(iVar1 + 8);
if (param_1 <= iVar2) {
return;
}
} while (iVar1 != 0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.