CGameServer::FinishCertificateCheck
0x001fbbf0 · 303 bytes · __thiscall
_ZN11CGameServer22FinishCertificateCheckER8netadr_siPKc
Decompiled
undefined (4 params)
/* CGameServer::FinishCertificateCheck(netadr_s&, int, char const*) */
char __thiscall
CGameServer::FinishCertificateCheck(CGameServer *this,netadr_s *param_1,int param_2,char *param_3)
{
int *piVar1;
char cVar2;
char cVar3;
int iVar4;
int iVar5;
char *pcVar6;
int local_24;
if (param_2 != 2) {
if (param_2 == 3) {
return '\x01';
}
(**(code **)(*(int *)this + 0xc4))(this,param_1,"Authentication disabled!!!\n");
return '\0';
}
cVar2 = UseCDKeyAuth();
if (cVar2 != '\0') {
iVar4 = _V_strlen(param_3);
if (iVar4 == 0x20) {
local_24 = 0;
for (iVar4 = 0; iVar5 = (**(code **)(*(int *)this + 0x20))(this), iVar4 < iVar5;
iVar4 = iVar4 + 1) {
piVar1 = *(int **)(*(int *)(this + 0x114) + iVar4 * 4);
cVar3 = (**(code **)(*piVar1 + 0x6c))(piVar1);
if (cVar3 != '\0') {
iVar5 = V_strnicmp(param_3,(char *)(piVar1 + 0x17),0x20);
local_24 = local_24 + (uint)(iVar5 == 0);
}
}
if (local_24 < 5) {
return cVar2;
}
iVar4 = *(int *)this;
pcVar6 = "#Valve_Reject_CD_Key_In_Use";
}
else {
iVar4 = *(int *)this;
pcVar6 = "#Valve_Reject_Invalid_CD_Key";
}
(**(code **)(iVar4 + 0xc4))(this,param_1,pcVar6);
return '\0';
}
(**(code **)(*(int *)this + 0xc4))(this,param_1,"#Valve_Reject_CD_Key_Auth_Invalid");
return '\0';
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.