L L4D2node

sv_ShutDown

0x001fbbc0 · 42 bytes · unknown

_ZL11sv_ShutDownv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* sv_ShutDown() */

void sv_ShutDown(void)

{
  s_bExitWhenEmpty = 1;
  if (DAT_003e52d9 == '\0') {
    return;
  }
  Warning("Server is hibernating. Shutting down right now\n");
  HostState_Shutdown();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)