CGameServer::SetQueryPortFromSteamServer
0x001fbb70 · 75 bytes · __thiscall
_ZN11CGameServer27SetQueryPortFromSteamServerEv.part.30
Decompiled
undefined (1 param)
/* CGameServer::SetQueryPortFromSteamServer() [clone .part.30] */
void __thiscall CGameServer::SetQueryPortFromSteamServer(CGameServer *this)
{
int in_EAX;
int iVar1;
uint local_10 [2];
iVar1 = Steam3Server();
local_10[0] = (uint)*(ushort *)(iVar1 + 0xba);
(**(code **)(**(int **)(in_EAX + 0xcc) + 0x24))(*(int **)(in_EAX + 0xcc),1,"QueryPort",4,local_10)
;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.