L L4D2node

SV_Pure_f

0x001fb7e0 · 227 bytes · __cdecl

_ZL9SV_Pure_fRK8CCommand

Decompiled

undefined (1 param)

/* SV_Pure_f(CCommand const&) */

void SV_Pure_f(CCommand *param_1)

{
  uint uVar1;
  
  if (*(int *)param_1 == 2) {
    uVar1 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
    Msg("--------------------------------------------------------\n");
    if (uVar1 < 3) {
      if (g_sv_pure_mode == uVar1) {
        Msg("sv_pure value unchanged (current value is %d).\n",g_sv_pure_mode);
      }
      else {
        g_sv_pure_mode = uVar1;
        Msg("sv_pure set to %d.\n",uVar1);
        if (1 < DAT_003b7f64) {
          Msg("Note: Changes to sv_pure take effect when the next map is loaded.\n",uVar1);
        }
      }
      goto LAB_001fb81c;
    }
    Msg(
       "sv_pure:\n\nIf set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server\'s files. \n\nIf set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt).\n"
       );
    if (uVar1 != 0xffffffff) goto LAB_001fb81c;
  }
  else {
    Msg("--------------------------------------------------------\n");
    Msg(
       "sv_pure:\n\nIf set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server\'s files. \n\nIf set to 2, the server will force all client files to come from Steam (and it will not load pure_server_whitelist.txt).\n"
       );
  }
  Msg("\nCurrent sv_pure value is %d.\n",g_sv_pure_mode);
LAB_001fb81c:
  Msg();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)