CGameServer::SetMaxClients
0x001fb670 · 115 bytes · __thiscall
_ZN11CGameServer13SetMaxClientsEi
Decompiled
undefined (2 params)
/* CGameServer::SetMaxClients(int) */
void __thiscall CGameServer::SetMaxClients(CGameServer *this,int param_1)
{
undefined4 uVar1;
int iVar2;
uVar1 = tv_enable._28_4_;
iVar2 = *(int *)(this + 0x220);
if ((param_1 <= *(int *)(this + 0x220)) &&
(iVar2 = *(int *)(this + 0x21c), *(int *)(this + 0x21c) <= param_1)) {
iVar2 = param_1;
}
*(int *)(this + 0x104) = iVar2;
if (*(int *)(uVar1 + 0x30) == 0) {
ConMsg("maxplayers set to %i\n",iVar2);
}
else {
ConMsg("maxplayers set to %i (extra slot was added for SourceTV)\n",iVar2);
}
ConVar::SetValue(0x3a10a0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.