CLog::FireGameEvent
0x001fa330 · 1029 bytes · __thiscall
_ZN4CLog13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CLog::FireGameEvent(IGameEvent*) */
void __thiscall CLog::FireGameEvent(CLog *this,IGameEvent *param_1)
{
char *pcVar1;
int iVar2;
undefined4 uVar3;
undefined4 uVar4;
undefined4 uVar5;
undefined4 uVar6;
int iVar7;
char *pcVar8;
if (((this[8] != (CLog)0x0) &&
(pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1), pcVar1 != (char *)0x0)) &&
(*pcVar1 != '\0')) {
iVar2 = _V_strcmp(pcVar1,"server_spawn");
if (iVar2 == 0) {
Printf(this,"Started map \"%s\" (CRC \"%i\")\n",&DAT_003b7f70,_DAT_003b8010);
}
else {
iVar2 = _V_strcmp(pcVar1,"server_shutdown");
if (iVar2 == 0) {
iVar2 = *(int *)param_1;
pcVar1 = "reason";
}
else {
iVar2 = _V_strcmp(pcVar1,"server_cvar");
if (iVar2 == 0) {
uVar3 = (**(code **)(*(int *)param_1 + 0x28))(param_1,"cvarvalue",&DAT_002c79d4);
uVar4 = (**(code **)(*(int *)param_1 + 0x28))(param_1,"cvarname",&DAT_002c79d4);
Printf(this,"server_cvar: \"%s\" \"%s\"\n",uVar4,uVar3);
return;
}
iVar2 = _V_strcmp(pcVar1,"server_message");
if (iVar2 != 0) {
iVar2 = _V_strcmp(pcVar1,"server_addban");
if (iVar2 != 0) {
iVar2 = _V_strcmp(pcVar1,"server_removeban");
if (iVar2 != 0) {
return;
}
if (*(int *)(sv_logbans._28_4_ + 0x30) < 1) {
return;
}
uVar3 = (**(code **)(*(int *)param_1 + 0x28))(param_1,"networkid",&DAT_002c79d4);
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"ip",&DAT_002c79d4);
uVar4 = (**(code **)(*(int *)param_1 + 0x28))(param_1,"by",&DAT_002c79d4);
iVar2 = _V_strlen(pcVar1);
if (0 < iVar2) {
Printf(this,"Removeip: \"<><><>\" was unbanned by \"%s\" (IP \"%s\")\n",uVar4,pcVar1);
return;
}
Printf(this,"Removeid: \"<><%s><>\" was unbanned by \"%s\"\n",uVar3,uVar4);
return;
}
if (*(int *)(sv_logbans._28_4_ + 0x30) < 1) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
uVar3 = (**(code **)(*(int *)param_1 + 0x28))(param_1,"name",&DAT_002c79d4);
uVar4 = (**(code **)(*(int *)param_1 + 0x28))(param_1,"networkid",&DAT_002c79d4);
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"ip",&DAT_002c79d4);
uVar5 = (**(code **)(*(int *)param_1 + 0x28))(param_1,"duration",&DAT_002c79d4);
uVar6 = (**(code **)(*(int *)param_1 + 0x28))(param_1,"by",&DAT_002c79d4);
iVar7 = _V_strlen(pcVar1);
if (0 < iVar7) {
iVar7 = (**(code **)(*(int *)param_1 + 0x1c))();
pcVar8 = "was kicked and banned by IP";
if (iVar7 < 1) {
pcVar8 = "was banned by IP";
}
if (0 < iVar2) {
Printf(this,"Addip: \"%s<%i><%s><>\" %s \"%s\" by \"%s\" (IP \"%s\")\n",uVar3,iVar2,
uVar4,pcVar8,uVar5,uVar6,pcVar1);
return;
}
Printf(this,"Addip: \"<><><>\" %s \"%s\" by \"%s\" (IP \"%s\")\n",pcVar8,uVar5,uVar6,
pcVar1);
return;
}
iVar7 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"kicked",0);
pcVar1 = "was kicked and banned";
if (iVar7 < 1) {
pcVar1 = "was banned";
}
if (0 < iVar2) {
Printf(this,"Banid: \"%s<%i><%s><>\" %s \"%s\" by \"%s\"\n",uVar3,iVar2,uVar4,pcVar1,
uVar5,uVar6);
return;
}
Printf(this,"Banid: \"<><%s><>\" %s \"%s\" by \"%s\"\n",uVar4,pcVar1,uVar5,uVar6);
return;
}
iVar2 = *(int *)param_1;
pcVar1 = "text";
}
uVar3 = (**(code **)(iVar2 + 0x28))(param_1,pcVar1,&DAT_002c79d4);
Printf(this,"server_message: \"%s\"\n",uVar3);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.