L L4D2node

CLog::PrintServerVars

0x001fa220 · 233 bytes · __thiscall

_ZN4CLog15PrintServerVarsEv

Decompiled

undefined (1 param)

/* CLog::PrintServerVars() */

void __thiscall CLog::PrintServerVars(CLog *this)

{
  char cVar1;
  int *piVar2;
  int *piVar3;
  undefined4 uVar4;
  char *pcVar5;
  
  if (this[8] == (CLog)0x0) {
    return;
  }
  Printf(this,"server cvars start\n");
  piVar2 = (int *)(**(code **)(*g_pCVar + 0x98))(g_pCVar);
                    /* try { // try from 001fa267 to 001fa2fe has its CatchHandler @ 001fa310 */
  (**(code **)(*piVar2 + 8))(piVar2);
  while( true ) {
    cVar1 = (**(code **)(*piVar2 + 0x10))(piVar2);
    if (cVar1 == '\0') break;
    piVar3 = (int *)(**(code **)(*piVar2 + 0x14))(piVar2);
    cVar1 = (**(code **)(*piVar3 + 8))(piVar3);
    if (cVar1 == '\0') {
      cVar1 = (**(code **)(*piVar3 + 0xc))(piVar3,0x100);
      if (cVar1 != '\0') {
        pcVar5 = "FCVAR_NEVER_AS_STRING";
        if (((*(byte *)((int)piVar3 + 0x15) & 0x10) == 0) &&
           (pcVar5 = *(char **)(piVar3[7] + 0x24), pcVar5 == (char *)0x0)) {
          pcVar5 = "";
        }
        uVar4 = (**(code **)(*piVar3 + 0x1c))(piVar3);
        Printf(this,"\"%s\" = \"%s\"\n",uVar4,pcVar5);
      }
    }
    (**(code **)(*piVar2 + 0xc))(piVar2);
  }
  Printf(this,"server cvars end\n");
                    /* WARNING: Could not recover jumptable at 0x001fa30e. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*piVar2 + 4))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)