L L4D2node

CLog::Print

0x001fa010 · 410 bytes · __thiscall

_ZN4CLog5PrintEPKc

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CLog::Print(char const*) */

void __thiscall CLog::Print(CLog *this,char *param_1)

{
  int iVar1;
  netadr_s *pnVar2;
  int iVar3;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  int local_38;
  int local_34;
  
  if (((this[8] != (CLog)0x0) && (param_1 != (char *)0x0)) && (*param_1 != '\0')) {
    iVar1 = _V_strlen(param_1);
    if (0x400 < iVar1) {
      DevMsg(1,"CLog::Print: string too long (>1024 bytes).");
      return;
    }
    (**(code **)(_g_pVCR + 0x5c))(&local_48);
    V_snprintf(Print(char_const*)::string,0x44c,"L %02i/%02i/%04i - %02i:%02i:%02i: %s",local_38 + 1
               ,local_3c,local_34 + 0x76c,local_40,local_44,local_48,param_1);
    if (*(int *)(sv_logecho._28_4_ + 0x30) != 0) {
      ConMsg("%s",Print(char_const*)::string);
    }
    if (((*(int *)(sv_logfile._28_4_ + 0x30) != 0) && (*(int *)(this + 0x20) != 0)) &&
       ((**(code **)(*g_pFileSystem + 100))
                  (g_pFileSystem,*(int *)(this + 0x20),&DAT_002c48a3,Print(char_const*)::string),
       *(int *)(sv_logflush._28_4_ + 0x30) != 0)) {
      (**(code **)(g_pFileSystem[1] + 0x20))(g_pFileSystem + 1,*(undefined4 *)(this + 0x20));
    }
    iVar1 = 0;
    if (0 < *(int *)(this + 0x18)) {
      iVar3 = 0;
      do {
        iVar3 = iVar3 + 1;
        pnVar2 = (netadr_s *)(*(int *)(this + 0xc) + iVar1);
        iVar1 = iVar1 + 0xc;
        NET_OutOfBandPrintf(1,pnVar2,"%c%s",0x52,Print(char_const*)::string);
      } while (iVar3 < *(int *)(this + 0x18));
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)