CLog::RunFrame
0x001f9c40 · 80 bytes · __thiscall
_ZN4CLog8RunFrameEv
Decompiled
undefined (1 param)
/* CLog::RunFrame() */
void __thiscall CLog::RunFrame(CLog *this)
{
if (((this[0x2c] != (CLog)0x0) && (*(int *)(this + 0x20) != 0)) &&
(1.0 < (double)realtime - *(double *)(this + 0x24))) {
*(double *)(this + 0x24) = (double)realtime;
(**(code **)(*(int *)(g_pFileSystem + 4) + 0x20))(g_pFileSystem + 4,*(int *)(this + 0x20));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.