L L4D2node

CUtlRBTree<CIPRateLimit::iprate_s,int,bool(*)(CIPRateLimit::iprate_s_const&,CIPRateLimit::iprate_s_const&),CUtlMemory<UtlRBTreeNode_t<CIPRateLimit::iprate_s,int>,int>>::Insert

0x001f98a0 · 467 bytes · __thiscall

_ZN10CUtlRBTreeIN12CIPRateLimit8iprate_sEiPFbRKS1_S3_E10CUtlMemoryI15UtlRBTreeNode_tIS1_iEiEE6InsertES3_

Decompiled

undefined (2 params)

/* CUtlRBTree<CIPRateLimit::iprate_s, int, bool (*)(CIPRateLimit::iprate_s const&,
   CIPRateLimit::iprate_s const&), CUtlMemory<UtlRBTreeNode_t<CIPRateLimit::iprate_s, int>, int>
   >::Insert(CIPRateLimit::iprate_s const&) */

int __thiscall
CUtlRBTree<CIPRateLimit::iprate_s,int,bool(*)(CIPRateLimit::iprate_s_const&,CIPRateLimit::iprate_s_const&),CUtlMemory<UtlRBTreeNode_t<CIPRateLimit::iprate_s,int>,int>>
::Insert(CUtlRBTree<CIPRateLimit::iprate_s,int,bool(*)(CIPRateLimit::iprate_s_const&,CIPRateLimit::iprate_s_const&),CUtlMemory<UtlRBTreeNode_t<CIPRateLimit::iprate_s,int>,int>>
         *this,iprate_s *param_1)

{
  bool bVar1;
  char cVar2;
  int iVar3;
  undefined4 *puVar4;
  int iVar5;
  int iVar6;
  int local_24;
  int local_20;
  
  iVar3 = *(int *)(this + 0x10);
  if (*(int *)(this + 0x10) == -1) {
    local_20 = NewNode(this);
    local_24 = local_20 * 0x20;
    puVar4 = (undefined4 *)(local_24 + *(int *)(this + 4));
    puVar4[2] = 0xffffffff;
    puVar4[1] = 0xffffffff;
    *puVar4 = 0xffffffff;
    puVar4[3] = 0;
  }
  else {
    do {
      iVar6 = iVar3;
      iVar5 = iVar6 * 0x20;
      cVar2 = (**(code **)this)(param_1,*(int *)(this + 4) + iVar5 + 0x10);
      if (cVar2 == '\0') {
        if ((Links(int)::s_Sentinel == '\0') &&
           (iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
          Links(int)::s_Sentinel = 0xffffffff;
          DAT_00341804 = 0xffffffff;
          DAT_00341808 = 0xffffffff;
          __cxa_guard_release(&Links(int)::s_Sentinel);
        }
        bVar1 = false;
        iVar3 = *(int *)(*(int *)(this + 4) + 4 + iVar5);
      }
      else {
        if ((Links(int)::s_Sentinel == '\0') &&
           (iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
          Links(int)::s_Sentinel = 0xffffffff;
          DAT_00341804 = 0xffffffff;
          DAT_00341808 = 0xffffffff;
          __cxa_guard_release(&Links(int)::s_Sentinel);
        }
        bVar1 = true;
        iVar3 = *(int *)(*(int *)(this + 4) + iVar5);
      }
    } while (iVar3 != -1);
    local_20 = NewNode(this);
    local_24 = local_20 * 0x20;
    puVar4 = (undefined4 *)(local_24 + *(int *)(this + 4));
    puVar4[2] = iVar6;
    puVar4[1] = 0xffffffff;
    *puVar4 = 0xffffffff;
    puVar4[3] = 0;
    if (iVar6 != -1) {
      if (bVar1) {
        *(int *)(*(int *)(this + 4) + iVar5) = local_20;
      }
      else {
        *(int *)(*(int *)(this + 4) + 4 + iVar5) = local_20;
      }
      goto LAB_001f9963;
    }
  }
  *(int *)(this + 0x10) = local_20;
LAB_001f9963:
  InsertRebalance(this,local_20);
  *(int *)(this + 0x14) = *(int *)(this + 0x14) + 1;
  local_24 = local_24 + *(int *)(this + 4);
  if (local_24 != -0x10) {
    *(undefined4 *)(local_24 + 0x10) = *(undefined4 *)param_1;
    *(undefined4 *)(local_24 + 0x14) = *(undefined4 *)(param_1 + 4);
    *(undefined4 *)(local_24 + 0x18) = *(undefined4 *)(param_1 + 8);
    *(undefined4 *)(local_24 + 0x1c) = *(undefined4 *)(param_1 + 0xc);
  }
  return local_20;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)