CheckConnectionLessRateLimits
0x001f5cc0 · 114 bytes · __cdecl
_Z29CheckConnectionLessRateLimitsR8netadr_s
Decompiled
undefined (1 param)
/* CheckConnectionLessRateLimits(netadr_s&) */
undefined4 CheckConnectionLessRateLimits(netadr_s *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
uVar1 = CIPRateLimit::CheckIP
(rateChecker,*(undefined4 *)param_1,*(undefined4 *)(param_1 + 4),
*(undefined4 *)(param_1 + 8));
if (((char)uVar1 == '\0') && (*(int *)(sv_logblocks._28_4_ + 0x30) != 0)) {
uVar2 = netadr_s::ToString(param_1,false);
CLog::Printf((CLog *)g_Log,"Traffic from %s was blocked for exceeding rate limits\n",uVar2);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.