CUtlLinkedList<CFrameSnapshot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFrameSnapshot*,unsigned_short>,unsigned_short>>::InsertBefore
0x001f36b0 · 480 bytes · __thiscall
_ZN14CUtlLinkedListIP14CFrameSnapshottLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS1_tEtEE12InsertBeforeEtRKS1_
Decompiled
undefined (3 params)
/* CUtlLinkedList<CFrameSnapshot*, unsigned short, false, unsigned short,
CUtlMemory<UtlLinkedListElem_t<CFrameSnapshot*, unsigned short>, unsigned short>
>::InsertBefore(unsigned short, CFrameSnapshot* const&) */
uint __thiscall
CUtlLinkedList<CFrameSnapshot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFrameSnapshot*,unsigned_short>,unsigned_short>>
::InsertBefore(CUtlLinkedList<CFrameSnapshot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFrameSnapshot*,unsigned_short>,unsigned_short>>
*this,ushort param_1,CFrameSnapshot **param_2)
{
int iVar1;
ushort uVar2;
int iVar3;
uint uVar4;
uint uVar5;
uint uVar6;
undefined2 uVar7;
uint uVar8;
int iVar9;
uint uVar10;
uVar2 = *(ushort *)(this + 0x10);
uVar8 = (uint)uVar2;
uVar6 = uVar8;
if (uVar2 == 0xffff) {
iVar9 = *(int *)(this + 4);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar9) {
uVar5 = *(ushort *)(this + 0x16) + 1;
uVar4 = 0xffff;
uVar10 = uVar5 & 0xffff;
if ((int)uVar10 < iVar9) {
uVar4 = uVar10;
uVar6 = uVar5;
}
}
else {
uVar4 = 0;
if (iVar9 < 1) {
uVar4 = 0xffff;
}
uVar6 = (0 < iVar9) - 1;
}
if (iVar9 <= (int)uVar4) {
CUtlMemory<UtlLinkedListElem_t<CFrameSnapshot*,unsigned_short>,unsigned_short>::Grow
((CUtlMemory<UtlLinkedListElem_t<CFrameSnapshot*,unsigned_short>,unsigned_short> *)
this,1);
*(undefined4 *)(this + 0x18) = *(undefined4 *)this;
iVar9 = *(int *)(this + 4);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar9) {
uVar10 = *(ushort *)(this + 0x16) + 1;
uVar5 = uVar10 & 0xffff;
uVar4 = 0xffff;
uVar6 = uVar8;
if ((int)uVar5 < iVar9) {
uVar4 = uVar5;
uVar6 = uVar10;
}
}
else {
uVar4 = 0;
if (iVar9 < 1) {
uVar4 = 0xffff;
}
uVar6 = (0 < iVar9) - 1;
}
if (iVar9 <= (int)uVar4) {
if (9 < AllocInternal(bool)::__executeCount) {
return 0xffffffff;
}
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
return 0xffffffff;
}
}
if ((short)uVar6 == -1) {
if (AllocInternal(bool)::__executeCount < 10) {
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted index range)\n");
}
return 0xffffffff;
}
uVar8 = uVar6 & 0xffff;
*(short *)(this + 0x16) = (short)uVar6;
*(short *)(this + 0x14) = *(short *)(this + 0x14) + 1;
iVar9 = uVar8 * 8;
iVar3 = *(int *)this + iVar9;
}
else {
uVar8 = (uint)uVar2;
iVar9 = uVar8 * 8;
iVar3 = *(int *)this + iVar9;
*(undefined2 *)(this + 0x10) = *(undefined2 *)(iVar3 + 6);
}
uVar7 = (undefined2)uVar6;
*(undefined2 *)(iVar3 + 6) = uVar7;
*(undefined2 *)(*(int *)this + 4 + iVar9) = uVar7;
Unlink(this,(ushort)uVar8);
iVar3 = *(int *)this + iVar9;
*(ushort *)(iVar3 + 6) = param_1;
if (param_1 == 0xffff) {
uVar2 = *(ushort *)(this + 0xe);
*(ushort *)(iVar3 + 4) = uVar2;
*(undefined2 *)(this + 0xe) = uVar7;
}
else {
iVar1 = *(int *)this + (uint)param_1 * 8;
uVar2 = *(ushort *)(iVar1 + 4);
*(ushort *)(iVar3 + 4) = uVar2;
*(undefined2 *)(iVar1 + 4) = uVar7;
}
if (uVar2 == 0xffff) {
*(undefined2 *)(this + 0xc) = uVar7;
}
else {
*(undefined2 *)(*(int *)this + 6 + (uint)uVar2 * 8) = uVar7;
}
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
if ((undefined4 *)(iVar9 + *(int *)this) != (undefined4 *)0x0) {
*(undefined4 *)(iVar9 + *(int *)this) = *param_2;
}
return uVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.