CFrameSnapshotManager::GetPreviouslySentPacket
0x001f18d0 · 45 bytes · __thiscall
_ZN21CFrameSnapshotManager23GetPreviouslySentPacketEii
Decompiled
undefined (3 params)
/* CFrameSnapshotManager::GetPreviouslySentPacket(int, int) */
undefined4 __thiscall
CFrameSnapshotManager::GetPreviouslySentPacket(CFrameSnapshotManager *this,int param_1,int param_2)
{
undefined4 uVar1;
uVar1 = 0;
if ((*(undefined4 **)(this + param_1 * 4 + 0x9c) != (undefined4 *)0x0) &&
(*(int *)(this + param_1 * 4 + 0x209c) == param_2)) {
uVar1 = **(undefined4 **)(this + param_1 * 4 + 0x9c);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.