Filter_StringToUserID
0x001efba0 · 369 bytes · __cdecl
_Z21Filter_StringToUserIDPKc
Decompiled
undefined (1 param)
/* Filter_StringToUserID(char const*) */
undefined1 * Filter_StringToUserID(char *param_1)
{
int iVar1;
long lVar2;
char *pcVar3;
int in_GS_OFFSET;
char local_598 [127];
undefined1 local_519;
int local_518 [258];
char *local_110;
char *local_108;
char *local_100;
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
_V_memset(Filter_StringToUserID(char_const*)::id,0,0x10);
if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
iVar1 = V_strnicmp(param_1,"STEAM_",6);
if (iVar1 == 0) {
iVar1 = _V_strlen("STEAM_");
V_strncpy(local_598,param_1 + iVar1,0x7f);
Filter_StringToUserID(char_const*)::id._0_4_ = 1;
}
local_519 = 0;
CCommand::CCommand((CCommand *)local_518);
CCommand::Tokenize((CCommand *)local_518,local_598,(characterset_t *)0x0);
if (4 < local_518[0]) {
lVar2 = strtol(local_110,(char **)0x0,10);
Filter_StringToUserID(char_const*)::id._4_2_ = (undefined2)lVar2;
pcVar3 = "";
if (2 < local_518[0]) {
pcVar3 = local_108;
}
Filter_StringToUserID(char_const*)::id._12_4_ = strtol(pcVar3,(char **)0x0,10);
pcVar3 = "";
if (4 < local_518[0]) {
pcVar3 = local_100;
}
Filter_StringToUserID(char_const*)::id._8_4_ = strtol(pcVar3,(char **)0x0,10);
}
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return Filter_StringToUserID(char_const*)::id;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.