writeip
0x001ef630 · 335 bytes · __cdecl
_ZL7writeipRK8CCommand
Decompiled
undefined (1 param)
/* writeip(CCommand const&) */
void writeip(CCommand *param_1)
{
uint uVar1;
int iVar2;
int iVar3;
int iVar4;
int in_GS_OFFSET;
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
V_strncpy(local_124,"cfg/banned_ip.cfg",0x104);
ConMsg("Writing %s.\n",local_124);
iVar2 = (**(code **)(g_pFileSystem[1] + 8))(g_pFileSystem + 1,local_124,&DAT_002a5c80,0);
if (iVar2 == 0) {
ConMsg("Couldn\'t open %s\n",local_124);
}
else {
iVar4 = 0;
if (0 < DAT_003b2460) {
do {
while (iVar3 = iVar4 * 0x10 + g_IPFilters, uVar1 = *(uint *)(iVar3 + 4),
*(float *)(iVar3 + 0xc) != 0.0) {
iVar4 = iVar4 + 1;
if (DAT_003b2460 <= iVar4) goto LAB_001ef745;
}
iVar4 = iVar4 + 1;
(**(code **)(*g_pFileSystem + 100))
(g_pFileSystem,iVar2,"addip 0 %i.%i.%i.%i\r\n",uVar1 & 0xff,uVar1 >> 8 & 0xff,
uVar1 >> 0x10 & 0xff,uVar1 >> 0x18);
} while (iVar4 < DAT_003b2460);
}
LAB_001ef745:
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,iVar2);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.