CGameClient::SetUpdateRate
0x001ea890 · 112 bytes · __thiscall
_ZN11CGameClient13SetUpdateRateEib
Decompiled
undefined (3 params)
/* CGameClient::SetUpdateRate(int, bool) */
void __thiscall CGameClient::SetUpdateRate(CGameClient *this,int param_1,bool param_2)
{
int iVar1;
int iVar2;
if (!param_2) {
iVar2 = *(int *)(sv_maxupdaterate._28_4_ + 0x30);
if (iVar2 < 1) {
iVar1 = *(int *)(sv_minupdaterate._28_4_ + 0x30);
iVar2 = param_1;
}
else {
if ((param_1 <= iVar2) && (iVar2 = 1, 0 < param_1)) {
iVar2 = param_1;
}
iVar1 = *(int *)(sv_minupdaterate._28_4_ + 0x30);
}
param_1 = iVar2;
if (((0 < iVar1) && (param_1 = 100, iVar2 < 0x65)) && (param_1 = iVar1, iVar1 <= iVar2)) {
param_1 = iVar2;
}
}
CBaseClient::SetUpdateRate((int)this,param_1._0_1_);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.