CGameClient::FillSoundsMessage
0x001e95b0 · 567 bytes · __thiscall
_ZN11CGameClient17FillSoundsMessageER10SVC_Soundsi
Decompiled
undefined (3 params)
/* CGameClient::FillSoundsMessage(SVC_Sounds&, int) */
undefined4 __thiscall
CGameClient::FillSoundsMessage(CGameClient *this,SVC_Sounds *param_1,int param_2)
{
SoundInfo_t *pSVar1;
int iVar2;
int iVar3;
int iVar4;
longdouble lVar5;
int local_80;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
local_80 = *(int *)(this + 0x1d760);
if (param_2 < *(int *)(this + 0x1d760)) {
local_80 = param_2;
}
if (local_80 == 0) {
return 0;
}
local_48 = 0;
local_44 = 0;
local_4c = 0x3f800000;
local_24 = 0x4b;
*(int *)(param_1 + 0x50) = local_80;
param_1[0x4c] = (SVC_Sounds)0x0;
local_34 = 100;
local_3c = 0;
local_28 = 0xffffffff;
local_38 = 6;
local_2c = 0;
local_30 = 0;
local_40 = 0;
local_50 = 0;
local_1e = 0;
local_20 = 0;
local_1f = 0;
local_74 = 0;
local_70 = 0;
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_60 = 0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
(**(code **)(*(int *)param_1 + 0xc))(param_1,0);
lVar5 = (longdouble)CBaseServer::GetFinalTickTime(*(CBaseServer **)(this + 0xb8));
if (0 < local_80) {
pSVar1 = (SoundInfo_t *)&local_74;
iVar2 = 0;
iVar3 = *(int *)(this + 0x1d754);
do {
iVar4 = iVar2 * 0x58;
iVar2 = iVar2 + 1;
SoundInfo_t::WriteDelta
((SoundInfo_t *)(iVar3 + iVar4),pSVar1,(bf_write *)(param_1 + 0x7c),(float)lVar5);
iVar3 = *(int *)(this + 0x1d754);
pSVar1 = (SoundInfo_t *)(iVar3 + iVar4);
} while (iVar2 != local_80);
}
if (*(int *)(sv_sound_discardextraunreliable._28_4_ + 0x30) == 0) {
iVar3 = *(int *)(this + 0x1d760) - (local_80 + param_2);
if (0 < iVar3) {
DevMsg(2,"Warning! Dropped %i unreliable sounds for client %s.\n",iVar3,this + 0x3c);
local_80 = local_80 + iVar3;
}
if (0 < local_80) {
iVar3 = *(int *)(this + 0x1d760) - local_80;
if (0 < iVar3) {
_V_memmove(*(void **)(this + 0x1d754),
(void *)(local_80 * 0x58 + (int)*(void **)(this + 0x1d754)),iVar3 * 0x58);
iVar3 = *(int *)(this + 0x1d760) - local_80;
}
*(int *)(this + 0x1d760) = iVar3;
}
}
else {
if (*(int *)(this + 0x1d760) != local_80) {
DevMsg(2,"Warning! Dropped %i unreliable sounds for client %s.\n",
*(int *)(this + 0x1d760) - local_80,this + 0x3c);
}
*(undefined4 *)(this + 0x1d760) = 0;
}
return *(undefined4 *)(param_1 + 0x50);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.