L L4D2node

ClampClientRate

0x001e90f0 · 71 bytes · __cdecl

_Z15ClampClientRatei

Decompiled

undefined (1 param)

/* ClampClientRate(int) */

int ClampClientRate(int param_1)

{
  int iVar1;
  int iVar2;
  
  iVar2 = *(int *)(sv_maxrate._28_4_ + 0x30);
  if ((0 < iVar2) && (iVar2 < param_1)) {
    param_1 = iVar2;
  }
  iVar2 = *(int *)(sv_minrate._28_4_ + 0x30);
  if ((0 < iVar2) && (param_1 < iVar2)) {
    param_1 = iVar2;
  }
  iVar2 = 1000;
  if (999 < param_1) {
    iVar2 = param_1;
  }
  iVar1 = 30000;
  if (iVar2 < 0x7531) {
    iVar1 = iVar2;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)