CGameClient::FileReceived
0x001e8d30 · 83 bytes · __cdecl
_ZN11CGameClient12FileReceivedEPKcjb
Decompiled
undefined (3 params)
/* CGameClient::FileReceived(char const*, unsigned int, bool) */
void CGameClient::FileReceived(char *param_1,uint param_2,bool param_3)
{
int iVar1;
undefined3 in_stack_0000000d;
iVar1 = 0;
do {
if (*(int *)(param_1 + iVar1 * 8 + 200) == _param_3) {
*(int *)(param_1 + 0xe4) = *(int *)(param_1 + 0xe4) + 1;
/* WARNING: Could not recover jumptable at 0x001e8d88. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(param_1 + 0xb8) + 0xc0))();
return;
}
iVar1 = iVar1 + 1;
} while (iVar1 != 4);
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.