CGameClient::PacketStart
0x001e8900 · 106 bytes · __thiscall
_ZN11CGameClient11PacketStartEii
Decompiled
undefined (3 params)
/* CGameClient::PacketStart(int, int) */
void __thiscall CGameClient::PacketStart(CGameClient *this,int param_1,int param_2)
{
int iVar1;
int iVar2;
iVar2 = 1;
if (1 < DAT_003a1734) {
do {
iVar1 = *(int *)(this + iVar2 * 4 + 0x18);
if (iVar1 != 0) {
(**(code **)(*(int *)(iVar1 + 4) + 0x14))(iVar1 + 4,param_1,param_2);
}
iVar2 = iVar2 + 1;
} while (iVar2 < DAT_003a1734);
}
iVar2 = DAT_003b7f6c;
this[0x215] = (CGameClient)0x1;
host_client = this;
*(int *)(this + 0x1d748) = iVar2 + -1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.