CGameClient::IsProximityHearingClient
0x001e88b0 · 54 bytes · __thiscall
_ZNK11CGameClient24IsProximityHearingClientEi
Decompiled
undefined (2 params)
/* CGameClient::IsProximityHearingClient(int) const */
bool __thiscall CGameClient::IsProximityHearingClient(CGameClient *this,int param_1)
{
int iVar1;
byte bVar2;
iVar1 = *(int *)(DAT_003b8074 + param_1 * 4);
bVar2 = (**(code **)(*(int *)this + 0x10))(this);
return (*(uint *)((int)&__DT_REL[0x14c3].r_info + iVar1) & 1 << (bVar2 & 0x1f)) != 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.