CStaticPropMgr::GetAllStaticPropsInOBB
0x001e7b10 · 10 bytes · __thiscall
_ZThn4_N14CStaticPropMgr22GetAllStaticPropsInOBBERK6VectorS2_S2_S2_P10CUtlVectorIP12ICollideable10CUtlMemoryIS5_iEE
Decompiled
undefined (6 params)
/* non-virtual thunk to CStaticPropMgr::GetAllStaticPropsInOBB(Vector const&, Vector const&, Vector
const&, Vector const&, CUtlVector<ICollideable*, CUtlMemory<ICollideable*, int> >*) */
void __thiscall
CStaticPropMgr::GetAllStaticPropsInOBB
(CStaticPropMgr *this,Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
CUtlVector *param_5)
{
GetAllStaticPropsInOBB(this + -4,param_1,param_2,param_3,param_4,param_5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.