L L4D2node

CStaticPropMgr::GetAllStaticProps

0x001e7290 · 10 bytes · __thiscall

_ZThn8_N14CStaticPropMgr17GetAllStaticPropsEP10CUtlVectorIP12ICollideable10CUtlMemoryIS2_iEE

Decompiled

undefined (2 params)

/* non-virtual thunk to CStaticPropMgr::GetAllStaticProps(CUtlVector<ICollideable*,
   CUtlMemory<ICollideable*, int> >*) */

void __thiscall CStaticPropMgr::GetAllStaticProps(CStaticPropMgr *this,CUtlVector *param_1)

{
  GetAllStaticProps(this + -8,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)