CStaticPropMgr::UnserializeLeafList
0x001e6ae0 · 550 bytes · __thiscall
_ZN14CStaticPropMgr19UnserializeLeafListER10CUtlBuffer
Decompiled
undefined (2 params)
/* CStaticPropMgr::UnserializeLeafList(CUtlBuffer&) */
void __thiscall CStaticPropMgr::UnserializeLeafList(CStaticPropMgr *this,CUtlBuffer *param_1)
{
int iVar1;
char cVar2;
int iVar3;
int iVar4;
void *__ptr;
int *piVar5;
int iVar6;
int iVar7;
int iVar8;
int local_24;
undefined4 local_20;
if (((byte)param_1[0x15] & 1) == 0) {
cVar2 = CUtlBuffer::CheckGet(param_1,4);
if (cVar2 == '\0') {
*(undefined4 *)(this + 0x40) = 0;
CUtlMemory<StaticPropLeafLump_t,int>::Purge
((CUtlMemory<StaticPropLeafLump_t,int> *)(this + 0x34));
*(undefined4 *)(this + 0x44) = *(undefined4 *)(this + 0x34);
return;
}
if (((byte)param_1[0x34] & 1) == 0) {
iVar4 = *(int *)(param_1 + 0xc);
iVar8 = *(int *)(*(int *)param_1 + (iVar4 - *(int *)(param_1 + 0x20)));
}
else {
piVar5 = (int *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (piVar5 == (int *)0x0) {
piVar5 = &local_24;
}
local_20 = local_24;
local_20 = CONCAT31((int3)((uint)local_24 >> 8),*(undefined1 *)((int)piVar5 + 3));
local_20._2_2_ = (undefined2)((uint)local_24 >> 0x10);
local_20._0_2_ = CONCAT11(*(undefined1 *)((int)piVar5 + 2),*(undefined1 *)((int)piVar5 + 3));
local_20._3_1_ = (undefined1)((uint)local_24 >> 0x18);
local_20._0_3_ = CONCAT12(*(undefined1 *)((int)piVar5 + 1),(undefined2)local_20);
local_20 = CONCAT13((char)*piVar5,(undefined3)local_20);
_V_memcpy(&local_24,&local_20,4);
iVar4 = *(int *)(param_1 + 0xc);
iVar8 = local_24;
}
*(int *)(param_1 + 0xc) = iVar4 + 4;
}
else {
local_24 = 0;
CUtlBuffer::Scanf(param_1,"%d",&local_24);
iVar8 = local_24;
}
*(undefined4 *)(this + 0x40) = 0;
CUtlMemory<StaticPropLeafLump_t,int>::Purge((CUtlMemory<StaticPropLeafLump_t,int> *)(this + 0x34))
;
__ptr = *(void **)(this + 0x34);
*(void **)(this + 0x44) = __ptr;
if (iVar8 < 1) {
return;
}
iVar4 = *(int *)(this + 0x40);
iVar3 = iVar4 + iVar8;
iVar7 = *(int *)(this + 0x38);
iVar6 = iVar3;
if (iVar3 <= iVar7) goto LAB_001e6b4a;
iVar1 = *(int *)(this + 0x3c);
if (iVar1 < 0) goto LAB_001e6b4a;
if (iVar1 == 0) {
if (iVar7 == 0) {
if (iVar3 < 0x11) {
iVar7 = 0x10;
goto LAB_001e6c02;
}
iVar7 = 0x10;
}
do {
iVar7 = iVar7 * 2;
} while (iVar7 < iVar3);
}
else {
for (iVar7 = ((iVar3 + -1) / iVar1 + 1) * iVar1; iVar7 < iVar3; iVar7 = (iVar7 + iVar3) / 2) {
}
}
LAB_001e6c02:
*(int *)(this + 0x38) = iVar7;
if (__ptr == (void *)0x0) {
__ptr = malloc(iVar7 * 2);
*(void **)(this + 0x34) = __ptr;
}
else {
__ptr = realloc(__ptr,iVar7 * 2);
*(void **)(this + 0x34) = __ptr;
iVar6 = *(int *)(this + 0x40) + iVar8;
}
LAB_001e6b4a:
*(int *)(this + 0x40) = iVar6;
*(void **)(this + 0x44) = __ptr;
iVar7 = (iVar6 - iVar4) - iVar8;
if (0 < iVar7) {
_V_memmove((void *)((int)__ptr + iVar3 * 2),(void *)((int)__ptr + iVar4 * 2),iVar7 * 2);
__ptr = *(void **)(this + 0x34);
}
CUtlBuffer::Get(param_1,__ptr,iVar8 * 2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.