CStaticPropMgr::DrawStaticProps
0x001e6ad0 · 10 bytes · __thiscall
_ZThn4_N14CStaticPropMgr15DrawStaticPropsEPP17IClientRenderablePK20RenderableInstance_tibb
Decompiled
undefined (6 params)
/* non-virtual thunk to CStaticPropMgr::DrawStaticProps(IClientRenderable**, RenderableInstance_t
const*, int, bool, bool) */
void __thiscall
CStaticPropMgr::DrawStaticProps
(CStaticPropMgr *this,IClientRenderable **param_1,RenderableInstance_t *param_2,
int param_3,bool param_4,bool param_5)
{
DrawStaticProps(this + -4,param_1,param_2,param_3,param_4,param_5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.