CStaticPropMgr::DrawStaticProps_Fast
0x001e6280 · 522 bytes · __thiscall
_ZN14CStaticPropMgr20DrawStaticProps_FastEPP17IClientRenderablePK20RenderableInstance_tib
Decompiled
undefined (5 params)
/* CStaticPropMgr::DrawStaticProps_Fast(IClientRenderable**, RenderableInstance_t const*, int, bool)
*/
void __thiscall
CStaticPropMgr::DrawStaticProps_Fast
(CStaticPropMgr *this,IClientRenderable **param_1,RenderableInstance_t *param_2,
int param_3,bool param_4)
{
IClientRenderable *pIVar1;
int *piVar2;
int *piVar3;
IClientRenderable *pIVar4;
int iVar5;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
IClientRenderable *local_48;
undefined4 local_44;
IClientRenderable *local_40;
undefined4 local_3c;
IClientRenderable *local_38;
int local_34;
undefined4 local_30;
uint local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
local_64 = 0x3f800000;
local_68 = 0x3f800000;
local_6c = 0x3f800000;
(**(code **)(*g_pStudioRender + 0x5c))(g_pStudioRender,&local_6c);
(**(code **)(*g_pStudioRender + 0x60))(g_pStudioRender,0x3f800000);
(**(code **)(*g_pStudioRender + 0x4c))
(g_pStudioRender,g_CurrentViewOrigin,g_CurrentViewRight,g_CurrentViewUp,
g_CurrentViewForward);
piVar3 = (int *)(**(code **)(*materials + 0x180))(materials);
if (piVar3 != (int *)0x0) {
/* try { // try from 001e6318 to 001e631a has its CatchHandler @ 001e648e */
(**(code **)(*piVar3 + 8))(piVar3);
}
/* try { // try from 001e632b to 001e633d has its CatchHandler @ 001e64ca */
(**(code **)(*piVar3 + 0x50))(piVar3,10);
(**(code **)(*piVar3 + 0x54))(piVar3);
(**(code **)(*piVar3 + 0x7c))(piVar3);
local_40 = (IClientRenderable *)0x0;
iVar5 = 0;
local_3c = 0;
local_38 = (IClientRenderable *)0x0;
local_34 = (-(uint)!param_4 & 0xc0000000) + 0x40000011;
local_30 = 0xffffffff;
local_28 = 0;
local_24 = 0;
if (0 < param_3) {
do {
while( true ) {
piVar2 = g_pMDLCache;
/* try { // try from 001e6426 to 001e6428 has its CatchHandler @ 001e64ca */
(**(code **)(*g_pMDLCache + 0x68))(g_pMDLCache);
pIVar1 = param_1[iVar5];
pIVar4 = pIVar1 + -4;
if (pIVar1 == (IClientRenderable *)0x0) {
pIVar4 = (IClientRenderable *)0x0;
}
if (*(int *)(pIVar4 + 0x28) != 0) break;
iVar5 = iVar5 + 1;
(**(code **)(*piVar2 + 0x6c))(piVar2);
if (iVar5 == param_3) goto LAB_001e6458;
}
local_20 = *(undefined2 *)(pIVar4 + 0x2e);
local_44 = *(undefined4 *)(pIVar4 + 0x28);
local_2c = (uint)(byte)pIVar4[0x3a];
local_60 = *(undefined4 *)(pIVar4 + 0x10);
local_5c = *(undefined4 *)(pIVar4 + 0x14);
local_58 = *(undefined4 *)(pIVar4 + 0x18);
local_54 = *(undefined4 *)(pIVar4 + 0x1c);
local_50 = *(undefined4 *)(pIVar4 + 0x20);
local_4c = *(undefined4 *)(pIVar4 + 0x24);
local_38 = pIVar4 + 0xb8;
local_40 = pIVar4 + 0x6c;
/* try { // try from 001e6404 to 001e6406 has its CatchHandler @ 001e64a3 */
local_48 = pIVar1;
(**(code **)(*(int *)modelrender + 0x44))(modelrender,&local_60);
iVar5 = iVar5 + 1;
(**(code **)(*piVar2 + 0x6c))(piVar2);
} while (iVar5 != param_3);
}
LAB_001e6458:
/* try { // try from 001e6468 to 001e6475 has its CatchHandler @ 001e64ca */
(**(code **)(*piVar3 + 0x50))(piVar3,10);
(**(code **)(*piVar3 + 0x58))(piVar3);
(**(code **)(*piVar3 + 0xc))(piVar3);
(**(code **)(*piVar3 + 4))(piVar3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.