CStaticPropMgr::DrawStaticProps_Slow
0x001e6250 · 36 bytes · __cdecl
_ZN14CStaticPropMgr20DrawStaticProps_SlowEPP17IClientRenderablePK20RenderableInstance_tibb
Decompiled
undefined (5 params)
/* CStaticPropMgr::DrawStaticProps_Slow(IClientRenderable**, RenderableInstance_t const*, int, bool,
bool) */
void CStaticPropMgr::DrawStaticProps_Slow
(IClientRenderable **param_1,RenderableInstance_t *param_2,int param_3,bool param_4,
bool param_5)
{
int *piVar1;
piVar1 = g_pMDLCache;
(**(code **)(*g_pMDLCache + 0x68))(g_pMDLCache);
/* WARNING: Could not recover jumptable at 0x001e6272. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar1 + 0x6c))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.