CStaticPropMgr::GetHullListForProp
0x001e5d70 · 105 bytes · __thiscall
_ZN14CStaticPropMgr18GetHullListForPropEP15CConvexHullListi
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CStaticPropMgr::GetHullListForProp(CConvexHullList*, int) */
undefined4 __thiscall
CStaticPropMgr::GetHullListForProp(CStaticPropMgr *this,CConvexHullList *param_1,int param_2)
{
undefined4 *puVar1;
if (DAT_003945a0 != 0) {
if ((param_2 < 0) || (DAT_003945a4 <= param_2)) {
Error("Cannot load corrupted map.\n");
}
puVar1 = (undefined4 *)(DAT_003945a0 + param_2 * 8);
*(undefined4 *)param_1 = *puVar1;
*(int *)(param_1 + 8) = puVar1[1] * 0x10 + _DAT_00394580;
*(undefined4 *)(param_1 + 4) = DAT_00394588;
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.