CStaticProp::CreateVPhysics
0x001e5a90 · 75 bytes · __thiscall
_ZN11CStaticProp14CreateVPhysicsEP19IPhysicsEnvironmentP14IPhysics2WorldP19IVPhysicsKeyHandlerP11CBaseEntity
Decompiled
undefined (5 params)
/* CStaticProp::CreateVPhysics(IPhysicsEnvironment*, IPhysics2World*, IVPhysicsKeyHandler*,
CBaseEntity*) */
void __thiscall
CStaticProp::CreateVPhysics
(CStaticProp *this,IPhysicsEnvironment *param_1,IPhysics2World *param_2,
IVPhysicsKeyHandler *param_3,CBaseEntity *param_4)
{
Warning(
"CStaticProp::CreateVPhysics called through unexpected path, please check ccrc was set ; tell Sergiy\n"
);
CreateVPhysicsInternal(this,param_1,param_2,param_3,param_4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.