CStaticProp::RemovePropFromKDTree
0x001e5430 · 53 bytes · __thiscall
_ZN11CStaticProp20RemovePropFromKDTreeEv
Decompiled
undefined (1 param)
/* CStaticProp::RemovePropFromKDTree() */
void __thiscall CStaticProp::RemovePropFromKDTree(CStaticProp *this)
{
int *piVar1;
if (*(short *)(this + 0x2c) != -1) {
piVar1 = (int *)SpatialPartition();
(**(code **)(*piVar1 + 0x10))(piVar1,*(undefined2 *)(this + 0x2c));
*(undefined2 *)(this + 0x2c) = 0xffff;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.