CStaticProp::GetColorModulation
0x001e48b0 · 37 bytes · __thiscall
_ZN11CStaticProp18GetColorModulationEPf
Decompiled
undefined (2 params)
/* CStaticProp::GetColorModulation(float*) */
void __thiscall CStaticProp::GetColorModulation(CStaticProp *this,float *param_1)
{
*param_1 = *(float *)(this + 0xc4);
param_1[1] = *(float *)(this + 200);
param_1[2] = *(float *)(this + 0xcc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.