L L4D2node

CStaticProp::GetColorModulation

0x001e48b0 · 37 bytes · __thiscall

_ZN11CStaticProp18GetColorModulationEPf

Decompiled

undefined (2 params)

/* CStaticProp::GetColorModulation(float*) */

void __thiscall CStaticProp::GetColorModulation(CStaticProp *this,float *param_1)

{
  *param_1 = *(float *)(this + 0xc4);
  param_1[1] = *(float *)(this + 200);
  param_1[2] = *(float *)(this + 0xcc);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)