L L4D2node

CStaticProp::SetupBones

0x001e48a0 · 7 bytes · __thiscall

_ZThn4_N11CStaticProp10SetupBonesEP11matrix3x4_tiif

Decompiled

undefined (5 params)

/* non-virtual thunk to CStaticProp::SetupBones(matrix3x4_t*, int, int, float) */

void __thiscall
CStaticProp::SetupBones
          (CStaticProp *this,matrix3x4_t *param_1,int param_2,int param_3,float param_4)

{
  SetupBones((matrix3x4_t *)(this + -4),(int)param_1,param_2,(float)param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)