L L4D2node

CStaticProp::GetAttachment

0x001e4830 · 42 bytes · __thiscall

_ZN11CStaticProp13GetAttachmentEiR11matrix3x4_t

Decompiled

undefined (3 params)

/* CStaticProp::GetAttachment(int, matrix3x4_t&) */

undefined4 __thiscall CStaticProp::GetAttachment(CStaticProp *this,int param_1,matrix3x4_t *param_2)

{
  matrix3x4_t *pmVar1;
  
  pmVar1 = (matrix3x4_t *)(**(code **)(*(int *)this + 0x124))(this);
  MatrixCopy(pmVar1,param_2);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)