CStaticProp::GetAttachment
0x001e4830 · 42 bytes · __thiscall
_ZN11CStaticProp13GetAttachmentEiR11matrix3x4_t
Decompiled
undefined (3 params)
/* CStaticProp::GetAttachment(int, matrix3x4_t&) */
undefined4 __thiscall CStaticProp::GetAttachment(CStaticProp *this,int param_1,matrix3x4_t *param_2)
{
matrix3x4_t *pmVar1;
pmVar1 = (matrix3x4_t *)(**(code **)(*(int *)this + 0x124))(this);
MatrixCopy(pmVar1,param_2);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.