CStaticPropMgr::TraceRayAgainstStaticProp
0x001e4790 · 7 bytes · __thiscall
_ZThn4_N14CStaticPropMgr25TraceRayAgainstStaticPropERK5Ray_tiR10CGameTrace
Decompiled
undefined (4 params)
/* non-virtual thunk to CStaticPropMgr::TraceRayAgainstStaticProp(Ray_t const&, int, CGameTrace&) */
void __thiscall
CStaticPropMgr::TraceRayAgainstStaticProp
(CStaticPropMgr *this,Ray_t *param_1,int param_2,CGameTrace *param_3)
{
TraceRayAgainstStaticProp((Ray_t *)(this + -4),(int)param_1,(CGameTrace *)param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.