L L4D2node

CStaticPropMgr::ConfigureSystemLevel

0x001e4470 · 32 bytes · __thiscall

_ZN14CStaticPropMgr20ConfigureSystemLevelEii

Decompiled

undefined (3 params)

/* CStaticPropMgr::ConfigureSystemLevel(int, int) */

void __thiscall CStaticPropMgr::ConfigureSystemLevel(CStaticPropMgr *this,int param_1,int param_2)

{
  if ((*(int *)(this + 0x5c) == param_1) && (*(int *)(this + 0x60) == param_2)) {
    return;
  }
  *(int *)(this + 0x5c) = param_1;
  *(int *)(this + 0x60) = param_2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)