L L4D2node

CStaticProp::GetRenderFlags

0x001e42c0 · 31 bytes · __thiscall

_ZN11CStaticProp14GetRenderFlagsEv

Decompiled

undefined (1 param)

/* CStaticProp::GetRenderFlags() */

uint __thiscall CStaticProp::GetRenderFlags(CStaticProp *this)

{
  if (*(int *)(this + 0x28) != 0) {
    return *(uint *)(*(int *)(this + 0x28) + 0x114) >> 8 & 1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)