L L4D2node

CUtlLinkedList<unsigned_short,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<unsigned_short,int>>>::RemoveAll

0x001e30a0 · 376 bytes · __thiscall

_ZN14CUtlLinkedListItiLb1Ei15CUtlFixedMemoryI19UtlLinkedListElem_tItiEEE9RemoveAllEv

Decompiled

undefined (1 param)

/* CUtlLinkedList<unsigned short, int, true, int, CUtlFixedMemory<UtlLinkedListElem_t<unsigned
   short, int> > >::RemoveAll() */

void __thiscall
CUtlLinkedList<unsigned_short,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<unsigned_short,int>>>
::RemoveAll(CUtlLinkedList<unsigned_short,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<unsigned_short,int>>>
            *this)

{
  undefined4 *puVar1;
  undefined4 *puVar2;
  int iVar3;
  undefined4 *puVar4;
  undefined4 *puVar5;
  int iVar6;
  
  if ((*(int *)(this + 0x20) == 0) && (*(int *)(this + 0x24) == -1)) {
    return;
  }
  puVar5 = *(undefined4 **)this;
  do {
    iVar6 = -(uint)(puVar5 == (undefined4 *)0x0);
    do {
      if (puVar5 == (undefined4 *)0x0) {
        if (iVar6 == -1) goto LAB_001e31c4;
LAB_001e31f0:
        puVar2 = *(undefined4 **)(this + 0x20);
        iVar3 = *(int *)(this + 0x24);
      }
      else {
        if (((iVar6 == -1) || ((int)puVar5[1] <= iVar6)) ||
           (puVar1 = puVar5 + iVar6 * 3 + 2, puVar1 == (undefined4 *)0x0)) goto LAB_001e31f0;
        puVar2 = *(undefined4 **)(this + 0x20);
        if (((puVar2 == (undefined4 *)0x0) || (iVar3 = *(int *)(this + 0x24), iVar3 < 0)) ||
           ((int)puVar2[1] <= iVar3)) {
LAB_001e3150:
          if ((puVar1 == (undefined4 *)puVar1[1]) && (puVar1 != (undefined4 *)puVar1[2])) {
            iVar3 = *(int *)(this + 0x24);
          }
          else {
            puVar1[1] = puVar1;
            puVar1[2] = *(undefined4 *)(this + 0x14);
            *(undefined4 **)(this + 0x14) = puVar1;
            puVar2 = *(undefined4 **)(this + 0x20);
            iVar3 = *(int *)(this + 0x24);
          }
        }
        else {
          puVar4 = puVar2 + 2;
          if ((puVar1 < puVar4) || (puVar4 + puVar2[1] * 3 <= puVar1)) {
            for (puVar4 = (undefined4 *)*puVar2; puVar4 != (undefined4 *)0x0;
                puVar4 = (undefined4 *)*puVar4) {
              while (puVar4 + 2 <= puVar1) {
                if (puVar1 < puVar4 + 2 + puVar4[1] * 3) goto joined_r0x001e31b2;
                puVar4 = (undefined4 *)*puVar4;
                if (puVar4 == (undefined4 *)0x0) goto LAB_001e3150;
              }
            }
            goto LAB_001e3150;
          }
          if ((int)puVar1 <= (int)(puVar4 + iVar3 * 3)) goto LAB_001e3150;
        }
      }
joined_r0x001e31b2:
      if ((((puVar2 == puVar5) && (iVar3 == iVar6)) || (puVar5 == (undefined4 *)0x0)) ||
         ((iVar6 == -1 || ((int)puVar5[1] <= iVar6)))) {
LAB_001e31c4:
        *(undefined4 *)(this + 0xc) = 0;
        *(undefined4 *)(this + 0x10) = 0;
        *(undefined4 *)(this + 0x18) = 0;
        return;
      }
      iVar6 = iVar6 + 1;
    } while (iVar6 < (int)puVar5[1]);
    puVar5 = (undefined4 *)*puVar5;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)