CVoxelHash::EnumerateElementsInVoxel<CIntersectRay>
0x001e2cb0 · 396 bytes · __thiscall
_ZN10CVoxelHash24EnumerateElementsInVoxelI13CIntersectRayEEb7Voxel_tRKT_iP20IPartitionEnumerator
Decompiled
bool (5 params)
/* bool CVoxelHash::EnumerateElementsInVoxel<CIntersectRay>(Voxel_t, CIntersectRay const&, int,
IPartitionEnumerator*) */
bool __thiscall
CVoxelHash::EnumerateElementsInVoxel<CIntersectRay>
(CVoxelHash *this,uint param_2,int *param_3,ushort param_4,undefined4 *param_5)
{
ushort uVar1;
char cVar2;
uint *puVar3;
int iVar4;
uint uVar5;
uint uVar6;
float *pfVar7;
ushort *puVar8;
float *pfVar9;
float *pfVar10;
float *pfVar11;
int *piVar12;
undefined1 *puVar13;
float local_3c;
float fStack_38;
float fStack_34;
float fStack_30;
float local_2c;
float fStack_28;
float fStack_24;
float fStack_20;
uVar5 = (((int)param_2 >> 0x10 & 0xffU) +
((param_2 >> 8 & 0xff) + ((param_2 & 0xff) + 0xaaaaaaaa) * 0x21) * 0x21) * 0x21 +
(param_2 >> 0x18);
puVar3 = *(uint **)(this + (((int)uVar5 >> 0x10 ^ uVar5) & 0x1ff) * 8 + 0xc);
while( true ) {
if (puVar3 == (uint *)0x0) {
return true;
}
if (param_2 == *puVar3) break;
puVar3 = (uint *)puVar3[3];
if (*(uint **)(this + (((int)uVar5 >> 0x10 ^ uVar5) & 0x1ff) * 8 + 0xc) == puVar3) {
return true;
}
}
if (puVar3 == (uint *)&DAT_ffffffff) {
return true;
}
puVar8 = (ushort *)puVar3[1];
if (puVar8 == (ushort *)0x0) {
return true;
}
do {
if (((*puVar8 != 0xffff) &&
(pfVar9 = (float *)((uint)*puVar8 * 0x34 +
*(int *)(*(int *)(*(int *)(this + 0x1048) + 0xbc) + 0x10)),
(param_4 & *(ushort *)(pfVar9 + 7)) != 0)) && ((*(byte *)((int)pfVar9 + 0x1e) & 1) == 0)) {
uVar1 = *(ushort *)((int)pfVar9 + param_3[0x13] * 2 + 0x22);
puVar3 = (uint *)((uVar1 >> 3 & 0x1ffc) + *(int *)(*param_3 + 8));
uVar5 = *puVar3;
uVar6 = 1 << ((byte)uVar1 & 0x1f);
if ((uVar5 & uVar6) == 0) {
pfVar7 = (float *)(uVar6 | uVar5);
*puVar3 = (uint)pfVar7;
local_3c = *pfVar9;
fStack_38 = pfVar9[1];
fStack_34 = pfVar9[2];
fStack_30 = pfVar9[3];
local_2c = pfVar9[3];
fStack_28 = pfVar9[4];
fStack_24 = pfVar9[5];
fStack_20 = pfVar9[6];
puVar13 = Four_Zeros;
pfVar10 = (float *)(param_3 + 0x14);
pfVar11 = (float *)(param_3 + 0x18);
piVar12 = param_3 + 0x1c;
cVar2 = IsBoxIntersectingRay
(&local_3c,pfVar7,&local_3c,&local_2c,pfVar10,(float *)(param_3 + 0x18));
local_3c = 0.0;
fStack_38 = 0.0;
fStack_34 = 0.0;
fStack_30 = 0.0;
local_2c = 0.0;
fStack_28 = 0.0;
fStack_24 = 0.0;
fStack_20 = 0.0;
if ((cVar2 != '\0') &&
(iVar4 = (**(code **)*param_5)(param_5,pfVar9[6],pfVar10,pfVar11,piVar12,puVar13),
iVar4 == 1)) {
return false;
}
}
}
puVar8 = *(ushort **)(puVar8 + 4);
if (puVar8 == (ushort *)0x0) {
return true;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.