CVoxelHash::EnumerateElementsInSingleVoxel<CIntersectRay>
0x001e2b50 · 339 bytes · __thiscall
_ZN10CVoxelHash30EnumerateElementsInSingleVoxelI13CIntersectRayEEb7Voxel_tRKT_iP20IPartitionEnumerator
Decompiled
bool (5 params)
/* bool CVoxelHash::EnumerateElementsInSingleVoxel<CIntersectRay>(Voxel_t, CIntersectRay const&,
int, IPartitionEnumerator*) */
bool __thiscall
CVoxelHash::EnumerateElementsInSingleVoxel<CIntersectRay>
(CVoxelHash *this,uint param_2,int param_3,ushort param_4,undefined4 *param_5)
{
ushort uVar1;
char cVar2;
float *pfVar3;
int iVar4;
uint uVar5;
uint *puVar6;
ushort *puVar7;
float *pfVar8;
float *pfVar9;
undefined1 *puVar10;
float local_3c;
float fStack_38;
float fStack_34;
float fStack_30;
float local_2c;
float fStack_28;
float fStack_24;
float fStack_20;
uVar5 = (((int)param_2 >> 0x10 & 0xffU) +
((param_2 >> 8 & 0xff) + ((param_2 & 0xff) + 0xaaaaaaaa) * 0x21) * 0x21) * 0x21 +
(param_2 >> 0x18);
puVar6 = *(uint **)(this + (((int)uVar5 >> 0x10 ^ uVar5) & 0x1ff) * 8 + 0xc);
while( true ) {
if (puVar6 == (uint *)0x0) {
return true;
}
if (param_2 == *puVar6) break;
puVar6 = (uint *)puVar6[3];
if (*(uint **)(this + (((int)uVar5 >> 0x10 ^ uVar5) & 0x1ff) * 8 + 0xc) == puVar6) {
return true;
}
}
if (puVar6 == (uint *)&DAT_ffffffff) {
return true;
}
puVar7 = (ushort *)puVar6[1];
if (puVar7 == (ushort *)0x0) {
return true;
}
do {
uVar1 = *puVar7;
puVar7 = *(ushort **)(puVar7 + 4);
if (((uVar1 != 0xffff) &&
(pfVar8 = (float *)((uint)uVar1 * 0x34 +
*(int *)(*(int *)(*(int *)(this + 0x1048) + 0xbc) + 0x10)),
(param_4 & *(ushort *)(pfVar8 + 7)) != 0)) && ((*(byte *)((int)pfVar8 + 0x1e) & 1) == 0)) {
local_3c = *pfVar8;
fStack_38 = pfVar8[1];
fStack_34 = pfVar8[2];
fStack_30 = pfVar8[3];
local_2c = pfVar8[3];
fStack_28 = pfVar8[4];
fStack_24 = pfVar8[5];
fStack_20 = pfVar8[6];
puVar10 = Four_Zeros;
pfVar3 = (float *)(param_3 + 0x50);
pfVar9 = (float *)(param_3 + 0x60);
iVar4 = param_3 + 0x70;
cVar2 = IsBoxIntersectingRay
(&local_3c,(float *)0x34,&local_3c,&local_2c,pfVar3,
(float *)(param_3 + 0x60));
local_3c = 0.0;
fStack_38 = 0.0;
fStack_34 = 0.0;
fStack_30 = 0.0;
local_2c = 0.0;
fStack_28 = 0.0;
fStack_24 = 0.0;
fStack_20 = 0.0;
if ((cVar2 != '\0') &&
(iVar4 = (**(code **)*param_5)(param_5,pfVar8[6],pfVar3,pfVar9,iVar4,puVar10), iVar4 == 1))
{
return false;
}
}
if (puVar7 == (ushort *)0x0) {
return true;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.