CVoxelHash::EnumerateElementsInBox
0x001df790 · 1109 bytes · __thiscall
_ZN10CVoxelHash22EnumerateElementsInBoxEi7Voxel_tS0_RK6VectorS3_P20IPartitionEnumerator
Decompiled
undefined (7 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CVoxelHash::EnumerateElementsInBox(int, Voxel_t, Voxel_t, Vector const&, Vector const&,
IPartitionEnumerator*) */
bool __thiscall
CVoxelHash::EnumerateElementsInBox
(CVoxelHash *this,undefined4 param_1,uint param_3,uint param_4,float *param_5,
float *param_6,undefined4 param_7)
{
bool bVar1;
char cVar2;
int iVar3;
int *piVar4;
int iVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
int local_a8;
int local_9c;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_80;
undefined4 local_7c;
int local_78;
undefined4 local_74;
CUtlHashFast<int,CUtlHashFastNoHash> local_70 [72];
undefined4 local_28;
float *local_24;
float *local_20;
local_8c = 0;
local_88 = 0;
if (_exit == 0) {
local_78 = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_8c,0,0,0,0,"/data/src/engine/./spatialpartition.cpp",0x3f2,
&EnumerateElementsInBox(int,Voxel_t,Voxel_t,Vector_const&,Vector_const&,IPartitionEnumerator*)
::tm_fmt,"(%s)%s","Unaccounted","BoxTest/SphereTest");
local_78 = _exit;
}
iVar5 = _DAT_0040b9d4;
local_80 = local_8c;
local_7c = local_88;
/* try { // try from 001df857 to 001df85b has its CatchHandler @ 001dfc2d */
if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar5 == iVar3)) {
if ((char *)*_DAT_0040b030 != "BoxTest/SphereTest") {
/* try { // try from 001dfb80 to 001dfb91 has its CatchHandler @ 001dfc2d */
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2be3dc,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
if (*param_6 < *param_5) {
fVar9 = param_6[2];
fVar6 = param_6[1];
fVar8 = param_5[2];
fVar7 = param_5[1];
}
else {
fVar7 = param_5[1];
fVar6 = param_6[1];
if (fVar7 <= fVar6) {
fVar8 = param_5[2];
fVar9 = param_6[2];
if ((fVar8 <= fVar9) && (param_3 <= param_4)) {
iVar5 = *(int *)(this + 0x1048);
CUtlHashFast<int,CUtlHashFastNoHash>::CUtlHashFast(local_70);
piVar4 = (int *)___tls_get_addr();
local_74 = *(undefined4 *)(iVar5 + 0x3c + *piVar4 * 4);
local_28 = *(undefined4 *)(iVar5 + 0x38);
local_24 = param_5;
local_20 = param_6;
if (param_3 == param_4) {
/* try { // try from 001dfbf1 to 001dfbf5 has its CatchHandler @ 001dfbfd */
bVar1 = EnumerateElementsInSingleVoxel<CIntersectBox>
(this,param_3,&local_74,param_1,param_7);
}
else {
local_a8 = 0;
param_4 = param_4 - param_3;
do {
local_9c = 0;
do {
iVar5 = 0;
do {
/* try { // try from 001dfabb to 001dfabf has its CatchHandler @ 001dfbfd */
bVar1 = EnumerateElementsInVoxel<CIntersectBox>
(this,(ushort)(((ushort)param_3 & 0x7ff) + (short)local_a8) &
0x7ff | ((ushort)(((ushort)(param_3 >> 0xb) & 0x7ff) +
(short)local_9c) & 0x7ff) << 0xb |
((param_3 >> 0x16) + iVar5) * 0x400000,&local_74,param_1,
param_7);
if (!bVar1) goto LAB_001dfb08;
iVar5 = iVar5 + 1;
} while (iVar5 <= (int)(param_4 >> 0x16));
local_9c = local_9c + 1;
} while (local_9c <= (int)(param_4 >> 0xb & 0x7ff));
local_a8 = local_a8 + 1;
} while (local_a8 <= (int)(param_4 & 0x7ff));
}
LAB_001dfb08:
CUtlHashFast<int,CUtlHashFastNoHash>::~CUtlHashFast(local_70);
goto LAB_001df8f9;
}
}
else {
fVar9 = param_6[2];
fVar8 = param_5[2];
}
}
/* try { // try from 001df8ef to 001df8f3 has its CatchHandler @ 001dfc29 */
DevMsg("Invalid voxel:{%g,%g,%g,%u}-{%g,%g,%g,%u}\n",(double)*param_5,(double)fVar7,(double)fVar8,
param_3,(double)*param_6,(double)fVar6,(double)fVar9,param_4);
bVar1 = true;
LAB_001df8f9:
iVar5 = _DAT_0040b9d4;
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar5 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
if (local_78 != 0) {
(**(code **)(local_78 + 0x54))(local_78,local_80,local_7c,0,0,0);
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.