CVoxelHash::RenderAllObjectsInTree
0x001ded30 · 790 bytes · __cdecl
_ZN10CVoxelHash22RenderAllObjectsInTreeEf
Decompiled
undefined (1 param)
/* CVoxelHash::RenderAllObjectsInTree(float) */
void CVoxelHash::RenderAllObjectsInTree(float param_1)
{
undefined4 *puVar1;
ushort uVar2;
int iVar3;
undefined4 uVar4;
int iVar5;
undefined4 uVar6;
char cVar7;
int *piVar8;
undefined4 *puVar9;
undefined4 *puVar10;
int iVar11;
uint uVar12;
int iVar13;
undefined4 *local_74;
CUtlHashFast<int,CUtlHashFastNoHash> local_68 [72];
undefined4 local_20;
iVar3 = *(int *)((int)param_1 + 0x1048);
piVar8 = (int *)___tls_get_addr();
iVar13 = *(int *)(iVar3 + 0xdc);
uVar4 = *(undefined4 *)(iVar3 + 0x3c + *piVar8 * 4);
puVar10 = *(undefined4 **)(iVar3 + 0xd8);
if (puVar10 != (undefined4 *)0x0) {
do {
cVar7 = ThreadInterlockedAssignIf64(iVar3 + 0xd8,*puVar10,iVar13 + -1,puVar10,iVar13);
if (cVar7 != '\0') {
uVar2 = *(ushort *)(iVar3 + 0xd4);
local_74 = puVar10 + 2;
puVar9 = (undefined4 *)puVar10[4];
if (uVar2 <= *(ushort *)(puVar10 + 2)) {
if (puVar9 != (undefined4 *)0x0) {
memset(puVar9,0,(uint)*(ushort *)((int)puVar10 + 10) << 2);
}
goto LAB_001dee0c;
}
uVar12 = (int)(uVar2 + 0x1f) >> 5;
if (uVar12 == *(ushort *)((int)puVar10 + 10)) goto LAB_001def57;
if (puVar9 == (undefined4 *)0x0) goto LAB_001defd1;
puVar1 = puVar10 + 3;
if (puVar9 == puVar1) {
if (uVar12 != 1) {
puVar9 = malloc(uVar12 * 4);
puVar10[4] = puVar9;
*puVar9 = puVar10[3];
puVar9 = (undefined4 *)puVar10[4];
}
goto LAB_001defee;
}
if (uVar12 != 1) {
puVar9 = realloc(puVar9,uVar12 * 4);
puVar10[4] = puVar9;
*(short *)((int)puVar10 + 10) = (short)uVar12;
goto LAB_001def57;
}
puVar10[3] = *puVar9;
free(puVar9);
puVar10[4] = puVar1;
puVar9 = puVar1;
goto LAB_001defee;
}
puVar10 = *(undefined4 **)(iVar3 + 0xd8);
iVar13 = *(int *)(iVar3 + 0xdc);
} while (puVar10 != (undefined4 *)0x0);
}
puVar10 = operator_new(0x18);
puVar10[2] = 0;
local_74 = puVar10 + 2;
puVar10[3] = 0;
puVar10[4] = 0;
uVar2 = *(ushort *)(iVar3 + 0xd4);
if (*(ushort *)(puVar10 + 2) < uVar2) {
uVar12 = (int)(uVar2 + 0x1f) >> 5;
if (uVar12 != *(ushort *)((int)puVar10 + 10)) {
LAB_001defd1:
if (uVar12 == 1) {
puVar9 = puVar10 + 3;
puVar10[4] = puVar9;
}
else {
puVar9 = malloc(uVar12 * 4);
puVar10[4] = puVar9;
}
LAB_001defee:
*(short *)((int)puVar10 + 10) = (short)uVar12;
LAB_001def57:
if (puVar9 != (undefined4 *)0x0) {
memset(puVar9,0,uVar12 << 2);
}
}
*(ushort *)(puVar10 + 2) = uVar2;
}
LAB_001dee0c:
piVar8 = (int *)___tls_get_addr();
*(undefined4 **)(iVar3 + 0x3c + *piVar8 * 4) = local_74;
iVar3 = *(int *)((int)param_1 + 0x1048);
CUtlHashFast<int,CUtlHashFastNoHash>::CUtlHashFast(local_68);
iVar13 = 0;
local_20 = *(undefined4 *)(iVar3 + 0x38);
do {
if (*(int *)((int)param_1 + 0x10 + iVar13 * 8) != 0) {
iVar3 = *(int *)((int)param_1 + 0xc + iVar13 * 8);
iVar11 = iVar3;
do {
if (iVar11 == 0) break;
for (iVar5 = *(int *)(iVar11 + 4); iVar5 != 0; iVar5 = *(int *)(iVar5 + 8)) {
}
iVar11 = *(int *)(iVar11 + 0xc);
} while (iVar3 != iVar11);
}
iVar13 = iVar13 + 1;
if (iVar13 == 0x200) {
iVar13 = *(int *)((int)param_1 + 0x1048);
iVar3 = iVar13 + *piVar8 * 4;
iVar11 = *(int *)(iVar3 + 0x3c);
do {
iVar5 = *(int *)(iVar13 + 0xdc);
uVar6 = *(undefined4 *)(iVar13 + 0xd8);
*(undefined4 *)(iVar11 + -8) = uVar6;
/* try { // try from 001deee5 to 001deee9 has its CatchHandler @ 001deff7 */
cVar7 = ThreadInterlockedAssignIf64(iVar13 + 0xd8,iVar11 + -8,iVar5 + 0x10001,uVar6,iVar5);
} while (cVar7 == '\0');
*(undefined4 *)(iVar3 + 0x3c) = uVar4;
CUtlHashFast<int,CUtlHashFastNoHash>::~CUtlHashFast(local_68);
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.