CVoxelTree::Init
0x001de1f0 · 151 bytes · __thiscall
_ZN10CVoxelTree4InitEP17CSpatialPartitioniRK6VectorS4_
Decompiled
undefined (5 params)
/* CVoxelTree::Init(CSpatialPartition*, int, Vector const&, Vector const&) */
void __thiscall
CVoxelTree::Init(CVoxelTree *this,CSpatialPartition *param_1,int param_2,Vector *param_3,
Vector *param_4)
{
int iVar1;
CVoxelTree *pCVar2;
int iVar3;
*(CSpatialPartition **)(this + 0xbc) = param_1;
*(int *)(this + 0x38) = param_2;
pCVar2 = this + 0x3c;
for (iVar1 = 0x20; iVar1 != 0; iVar1 = iVar1 + -1) {
*(undefined4 *)pCVar2 = 0;
pCVar2 = pCVar2 + 4;
}
iVar1 = 0;
if (0 < *(int *)(this + 4)) {
do {
iVar3 = iVar1 + 1;
CVoxelHash::Init((CVoxelHash *)(iVar1 * 0x1050 + *(int *)(this + 8)),this,param_3,param_4,
iVar1);
iVar1 = iVar3;
} while (iVar3 < *(int *)(this + 4));
}
CUtlLinkedList<LeafListData_t,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LeafListData_t,int>>>
::Purge((CUtlLinkedList<LeafListData_t,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LeafListData_t,int>>>
*)(this + 0xc));
CUtlLinkedList<LeafListData_t,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LeafListData_t,int>>>
::RemoveAll((CUtlLinkedList<LeafListData_t,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LeafListData_t,int>>>
*)(this + 0xc));
CUtlFixedMemory<UtlLinkedListElem_t<LeafListData_t,int>>::Purge();
*(undefined4 *)(this + 0x14) = 0x200;
*(undefined4 *)(this + 0x34) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.