CVoxelHash::RemoveFromTree
0x001ddc10 · 356 bytes · __thiscall
_ZN10CVoxelHash14RemoveFromTreeEt
Decompiled
undefined (2 params)
/* CVoxelHash::RemoveFromTree(unsigned short) */
void __thiscall CVoxelHash::RemoveFromTree(CVoxelHash *this,ushort param_1)
{
int iVar1;
CVoxelHash *pCVar2;
int iVar3;
uint *puVar4;
undefined4 *puVar5;
uint uVar6;
undefined4 *puVar7;
uint uVar8;
uint *puVar9;
iVar3 = *(int *)(this + 0x1048);
iVar1 = (uint)param_1 * 0x34 + *(int *)(*(int *)(iVar3 + 0xbc) + 0x10) +
*(int *)(iVar3 + 0x38) * 4;
puVar5 = *(undefined4 **)(iVar1 + 0x28);
while (puVar7 = puVar5, puVar7 != (undefined4 *)0x0) {
puVar4 = (uint *)*puVar7;
puVar5 = (undefined4 *)puVar7[3];
if (puVar4 != (uint *)&DAT_ffffffff) {
uVar6 = puVar7[1];
if (puVar4[1] == uVar6) {
if (*(uint *)(uVar6 + 8) == 0) {
uVar8 = (*puVar4 >> 0x18) +
(((int)*puVar4 >> 0x10 & 0xffU) +
((*puVar4 >> 8 & 0xff) + ((byte)*puVar4 + 0xaaaaaaaa) * 0x21) * 0x21) * 0x21;
pCVar2 = this + (((int)uVar8 >> 0x10 ^ uVar8) & 0x1ff) * 8 + 0xc;
puVar9 = (uint *)puVar4[3];
if (puVar4 == puVar9) {
*(undefined4 *)pCVar2 = 0;
}
else {
if (puVar4 == *(uint **)pCVar2) {
*(uint **)pCVar2 = puVar9;
puVar9 = (uint *)puVar4[3];
}
puVar9[2] = puVar4[2];
*(uint *)(puVar4[2] + 0xc) = puVar4[3];
}
operator_delete(puVar4);
*(int *)(pCVar2 + 4) = *(int *)(pCVar2 + 4) + -1;
*(int *)(this + 0x100c) = *(int *)(this + 0x100c) + -1;
}
else {
puVar4[1] = *(uint *)(uVar6 + 8);
}
}
CUtlLinkedList<unsigned_short,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<unsigned_short,int>>>
::Unlink((CUtlLinkedList<unsigned_short,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<unsigned_short,int>>>
*)(this + 0x101c),uVar6);
*(undefined4 *)(uVar6 + 8) = *(undefined4 *)(this + 0x1030);
*(uint *)(this + 0x1030) = uVar6;
CUtlLinkedList<LeafListData_t,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LeafListData_t,int>>>
::Unlink((CUtlLinkedList<LeafListData_t,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<LeafListData_t,int>>>
*)(iVar3 + 0xc),(int)puVar7);
puVar7[3] = *(undefined4 *)(iVar3 + 0x20);
*(undefined4 **)(iVar3 + 0x20) = puVar7;
}
}
*(undefined4 *)(iVar1 + 0x28) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.