CVoxelTree::ReportStats
0x001dca90 · 95 bytes · __cdecl
_ZN10CVoxelTree11ReportStatsEPKc
Decompiled
undefined (1 param)
/* CVoxelTree::ReportStats(char const*) */
void CVoxelTree::ReportStats(char *param_1)
{
CVoxelHash *this;
undefined4 uVar1;
int iVar2;
int iVar3;
int iVar4;
Msg("Histogram : Entities per level\n");
if (0 < *(int *)(param_1 + 4)) {
iVar4 = 0;
iVar2 = 0;
do {
this = (CVoxelHash *)(*(int *)(param_1 + 8) + iVar4);
iVar4 = iVar4 + 0x1050;
uVar1 = CVoxelHash::EntityCount(this);
iVar3 = iVar2 + 1;
Msg("\t%d - %d\n",iVar2,uVar1);
iVar2 = iVar3;
} while (iVar3 < *(int *)(param_1 + 4));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.