L L4D2node

CVoxelHash::ComputeVoxelCountAtLevel

0x001dc2e0 · 28 bytes · __cdecl

_ZN10CVoxelHash24ComputeVoxelCountAtLevelEi

Decompiled

undefined (1 param)

/* CVoxelHash::ComputeVoxelCountAtLevel(int) */

int CVoxelHash::ComputeVoxelCountAtLevel(int param_1)

{
  int iVar1;
  
  iVar1 = 0x80 >> ((char)param_1 * '\x02' & 0x1fU);
  if (iVar1 < 1) {
    iVar1 = 1;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)