CSpatialPartition::RemoveAndInsert
0x001dbe10 · 47 bytes · __thiscall
_ZN17CSpatialPartition15RemoveAndInsertEiit
Decompiled
undefined (4 params)
/* CSpatialPartition::RemoveAndInsert(int, int, unsigned short) */
void __thiscall
CSpatialPartition::RemoveAndInsert(CSpatialPartition *this,int param_1,int param_2,ushort param_3)
{
ushort *puVar1;
puVar1 = (ushort *)(*(int *)(this + 0x10) + (uint)param_3 * 0x34 + 0x1c);
*puVar1 = *puVar1 & ~(ushort)param_1;
puVar1 = (ushort *)((uint)param_3 * 0x34 + *(int *)(this + 0x10) + 0x1c);
*puVar1 = *puVar1 | (ushort)param_2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.