DbReferenceChanged
0x001db8d0 · 80 bytes · __cdecl
_Z18DbReferenceChangedP7IConVarPKcf
Decompiled
undefined (3 params)
/* DbReferenceChanged(IConVar*, char const*, float) */
void DbReferenceChanged(IConVar *param_1,char *param_2,float param_3)
{
longdouble lVar1;
lVar1 = (longdouble)
__pow_finite(0x4024000000000000,(double)(*(float *)(snd_refdb._28_4_ + 0x2c) * 0.05));
snd_refdb_dist_mult = (float)lVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.