L L4D2node

COM_IOReadBinary::seek

0x001db7a0 · 57 bytes · __thiscall

_ZN16COM_IOReadBinary4seekEii

Decompiled

undefined (3 params)

/* COM_IOReadBinary::seek(int, int) */

void __thiscall COM_IOReadBinary::seek(COM_IOReadBinary *this,int param_1,int param_2)

{
  if (param_1 != 0) {
    (**(code **)(*(int *)(g_pFileSystem + 4) + 0x10))(g_pFileSystem + 4,param_1,param_2,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)