COM_IOReadBinary::seek
0x001db7a0 · 57 bytes · __thiscall
_ZN16COM_IOReadBinary4seekEii
Decompiled
undefined (3 params)
/* COM_IOReadBinary::seek(int, int) */
void __thiscall COM_IOReadBinary::seek(COM_IOReadBinary *this,int param_1,int param_2)
{
if (param_1 != 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 0x10))(g_pFileSystem + 4,param_1,param_2,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.