COM_IOReadBinary::read
0x001db770 · 40 bytes · __cdecl
_ZN16COM_IOReadBinary4readEPvii
Decompiled
undefined (3 params)
/* COM_IOReadBinary::read(void*, int, int) */
undefined4 COM_IOReadBinary::read(void *param_1,int param_2,int param_3)
{
undefined4 uVar1;
int in_stack_00000010;
if (in_stack_00000010 == 0) {
return 0;
}
/* WARNING: Could not recover jumptable at 0x001db79c. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar1 = (*(code *)**(undefined4 **)(g_pFileSystem + 4))();
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.