L L4D2node

COM_IOReadBinary::read

0x001db770 · 40 bytes · __cdecl

_ZN16COM_IOReadBinary4readEPvii

Decompiled

undefined (3 params)

/* COM_IOReadBinary::read(void*, int, int) */

undefined4 COM_IOReadBinary::read(void *param_1,int param_2,int param_3)

{
  undefined4 uVar1;
  int in_stack_00000010;
  
  if (in_stack_00000010 == 0) {
    return 0;
  }
                    /* WARNING: Could not recover jumptable at 0x001db79c. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  uVar1 = (*(code *)**(undefined4 **)(g_pFileSystem + 4))();
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)